Recent content by Tobermory

  1. Tobermory

    A surprisingly fast 3D engine for the Commodore 64/128

    That's exactly what I'm hoping for! I wouldn't expect 16 frames per second but it should still feel responsive and fun. The fish eye effect is usually fixed with a simple cosine look-up table, but this video was taken while I was realising I'd lost too much accuracy on previous steps, so it...
  2. Tobermory

    A surprisingly fast 3D engine for the Commodore 64/128

    Ey up, long time listener, first time caller here... Using more memory translates pretty quickly into quicker code. You're right about the animation stuff, but 3D rendering doesn't animate in the way you'd think, it's more likely to be speeding up maths routines: Firstly, you can 'unroll'...
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