Crims
Wethermon
- Joined
- 5 Aug 2022
- Messages
- 851 (1.00/day)
For a long time I was avoidant of gaming, and incredibly focused on maximising my creative output. Over this Christmas period, I've actually downloaded Playstation Plus and will (whenever I feel is appropriate) put hot takes of games from the past 10-14 years. For a exercise in criticism and succinct writing I'll be talking about the more nuanced parts of a game.
Sifu:
Sifu is a combat centric 3rd person fighting game focused mainly on martial arts, Bruce Lee's fighting style included.
Sifu evokes 09 game design, which I suspect will be a reoccuring issue. The games of that year were "post-'good game'" where games opt more for realism than not pussyfooting around and letting you kill the bad or accomplish the objective easily. Sifu takes an approach of most merc movies where he runs into random brawls with random places, essentially meaningless both narratively and with the way the game presents itself. For a contrast, you might like my earlier review for Fights in Tight Spaces (although Sifu has some weapons, and that helps it be less soft). A lot of the trial was ripoffs of asian movies, the gameplay however was solid for the above things I mentioned (and sorry for coming in late to say that I wouldn't write if the gameplay wasn't good to begin with). You can freeform fight with some environmental objects... though for the most part it's all fists, and barring the mediocre levels Sifu has gameplay that is great if you're looking for a game to unwind to.
Super Crazy Rhythm Castle:
Super Crazy Rhythm Castle is a music game featuring minigames that primarily use the GH game formula.
I liked the trailer and how much the game centered around the Guitar Hero formula, though after playing it for a half hour the impression I got was a snide music game that's centered around a King character you have to depose in a toxic as hell way. From the beginning, all games you enter into get interrupted from the starting tutorial to the end... If you like playing the Guitar Hero 3 boss battles, this is a entire game based around that. Personally I preferred the idea of some uninterrupted music, so you can acclimate and engross yourself before the King character showed up, though for what it is I enjoyed the core loop even though for a music game it is very much irrelevant to the players input, and abandoning a song 60% doesn't change the result a lot of the game. Indie as ever.
Another bingo - after '10s indie game mimics a formula, is half baked, and subverts for a narrative.
Next up is the music game where you play as a pigeon methinks.
Sifu:
Sifu is a combat centric 3rd person fighting game focused mainly on martial arts, Bruce Lee's fighting style included.
Sifu evokes 09 game design, which I suspect will be a reoccuring issue. The games of that year were "post-'good game'" where games opt more for realism than not pussyfooting around and letting you kill the bad or accomplish the objective easily. Sifu takes an approach of most merc movies where he runs into random brawls with random places, essentially meaningless both narratively and with the way the game presents itself. For a contrast, you might like my earlier review for Fights in Tight Spaces (although Sifu has some weapons, and that helps it be less soft). A lot of the trial was ripoffs of asian movies, the gameplay however was solid for the above things I mentioned (and sorry for coming in late to say that I wouldn't write if the gameplay wasn't good to begin with). You can freeform fight with some environmental objects... though for the most part it's all fists, and barring the mediocre levels Sifu has gameplay that is great if you're looking for a game to unwind to.
Super Crazy Rhythm Castle:
Super Crazy Rhythm Castle is a music game featuring minigames that primarily use the GH game formula.
I liked the trailer and how much the game centered around the Guitar Hero formula, though after playing it for a half hour the impression I got was a snide music game that's centered around a King character you have to depose in a toxic as hell way. From the beginning, all games you enter into get interrupted from the starting tutorial to the end... If you like playing the Guitar Hero 3 boss battles, this is a entire game based around that. Personally I preferred the idea of some uninterrupted music, so you can acclimate and engross yourself before the King character showed up, though for what it is I enjoyed the core loop even though for a music game it is very much irrelevant to the players input, and abandoning a song 60% doesn't change the result a lot of the game. Indie as ever.
Another bingo - after '10s indie game mimics a formula, is half baked, and subverts for a narrative.
Next up is the music game where you play as a pigeon methinks.
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