Alright
@Mars , I'll break down my findings, line by line, maybe you'll agree then (maybe not).
Me: I pick door #1.
1 in 3 chance it's the car, 2 in 3 chance it's a goat.
At this point the car is behind #1 with 1/3 probability, and it's behind
one of the two other doors with 2/3 probability.
That means: I probably picked a goat.
Most of the time (2/3) the initial pick is wrong - it's a goat.
In comes Monty, he knows where the car is.
He opens, let's say, door #2. It's (always) a goat.
Crucial detail. Monty
never opens the door with the car. He knows where it is and avoids it.
Monty says: wanna switch to door #3?
Why yes, Monty, I will switch.
Because Monty doesn't randomly open a door.
Monty's action is loaded with information.
He is removing one of the two goats from the 2/3 chance pool.
My initial choice (door #1) is still a 1 in 3 chance.
This is still the case. Nothing has changed about my original odds.
Door #3 now has a 2 in 3 chance.
Because the 2/3 chance that the car was not behind my door has now collapsed onto the only remaining unopened door Monty didn't touch.
Thanks Monty, you creepy ass Playmobil figure hairdo wearing showboy.
Fact.
Not a guarantee, but it's the better choice.
Switching gives me a 2 in 3 chance of winning the car, compared to 1 in 3 if I stay.
Now, Mars , I am going to break down your reasoning.
I am with you until this line: "My initial choice (door #1) is still a 1 in 3 chance".
So far so good. You identify the crux of the disagreement: whether the original choice still has a 1/3 chance after Monty opens a door. (it does)
This is where the glitch occurs: the odds for your chosen door where initially 1 in 3, because all three doors were closed, so you had no way of knowing what is behind any of them.
You assume that uncertainty alone determines the odds. That's not how probability works. The 1 in 3 probability isn't
just about lack of knowledge: it's about the setup:
- 1 car hidden at random behind 3 doors
- I randomly choose door #1
- That door has a 1/3 chance of hiding the car, regardless of how much I know
It doesn't matter that all the doors are closed. The probability distribution is set at the start.
Then this "creepy ass Playmobil figure hairdo wearing showboy" comes along and reveals a goat behind door 2.
This changes the odds!!!
Revealing a goat
does not change the probability that my original choice was right (1/3). It
does change the probability
distribution across the remaining unopened doors, but not by making it 50/50.
Crucial point:
Monty's choice is not random. He
always reveals a goat. That means his action
is conditional on my initial choice. This preserves the 1/3 vs 2/3 imbalance.
Your initial choice (door#1) no longer has a 1 in 3 chance, but a 1 in 2. There are no 3 doors any more, only two.
Major mistake. Yes, there are only 2 physical doors left unopened, but that doesn't make the probabilities 50/50 (which I believed to be the case as well, previously). What matters is how we got to this point: I picked 1 of 3 doors, 1/3 chance of the car. Monty opened a door that he
knew had a goat. That intentional choice funnels the remaining 2/3 probability onto the door he didn't touch (as in: the one I didn't pick and didn't open). If Monty chose
randomly 50/50 would be reasonable. But he didn't.
Your odds have improved, because one door had yielded its secret and is therefore not an 'unknown' any longer.
Again, this misapplies intuition. The fact that one door is revealed doesn't redistribute the original probabilities
equally. Monty's action is information-rich, not a coin toss. Revealing a goat behind a non-chosen door is more likely if my original pick was wrong. That's why switching is better.
This has now reduced your odds to 1 in 2. That's why I find the notion of 2/3 incorrect.
Nope. If that were true, switching wouldn't matter. But
simulation and probability math show switching wins 2/3 of the time.
Mars, I know that your reasoning feels intuitive, as that reasoning was also mine at first, but I've come to learn that we must not confuse fewer doors with equal odds, and we also must not ignore that Monty's action is conditional, not random, or assume that probabilities "reset" after revealing one goat. They don't.