Crims
Wethermon
- Joined
- 5 Aug 2022
- Messages
- 842 (1.05/day)
Read-write culture: Media which encourages you to write.
Like this was after seeing Arantors post earlier and my own over on Reddit ages ago, naturally the next step.
As much as I pretend to be a regular forumite I usually avoid them as I stopped using forums in 2010 and there was a general movement to avoid direct sharing of ideas. I don't know if forums could return to the hayday though I'd rather not take them seriously.
I like ideas. Big ones specifically are evocative of actual concepts that are untouched by our modern paradigms of:
A. stereotypical outspoken exceptionist design/views (usually US) - either 'put it out and ignore quality' UK viewpoint, 'Who cares anyway'? US one - both are antinerd
B. traditional - all the pubs and clubs centered around gathering around and watching an old 50s movie and reviewing it like its relevant (a statement which brings to mind 'NO!' )
And so begins the 'hearth'
Because as a nerd sharing is much more our strength than it is our weakness, I typically get my ideas from mags like Wireframe (a Raspberry Pi mag). They're one of the last places which you can still evoke the idea of large ideas of open worlds.
I enjoy the way how they allow you to really put things as a perspective of your own and how much I'd rather make a game that I'd enjoy than idk, explaining stuff.
For instance - 'what would you do if the world had a Last Man on Earth scenario?'
What would you do? There's quite a lot of room for fun, and if not then what about magic based around the real world? 'How would you apply ventriloquism in real life?' I've only really gotten great answers from people in person.
With just a few thought experiments I'm usually wondering how I would write (and how media itself while now shiny is still in the same ball park it was 18 years ago - terrible in fact)
My go-tos are usually reddit.com/r/dndstories and a rare occasional story online, though being an old fogey read a book by Quentin Tarantino's favourite author, Elmore Leonard. He's smart and knows his settings because he actually considers them much as the above, and it really puts you in his shoes in a human way.
No man is an island, and same applies to our forum. Applying extensive skills without as much concern of the other.
I'm really just pairing ideas down to the core, and hopefully having some good input at the end. Less 'skill upkeep' and more experimentation.
Edited for cohesion.
Like this was after seeing Arantors post earlier and my own over on Reddit ages ago, naturally the next step.
As much as I pretend to be a regular forumite I usually avoid them as I stopped using forums in 2010 and there was a general movement to avoid direct sharing of ideas. I don't know if forums could return to the hayday though I'd rather not take them seriously.
I like ideas. Big ones specifically are evocative of actual concepts that are untouched by our modern paradigms of:
A. stereotypical outspoken exceptionist design/views (usually US) - either 'put it out and ignore quality' UK viewpoint, 'Who cares anyway'? US one - both are antinerd
B. traditional - all the pubs and clubs centered around gathering around and watching an old 50s movie and reviewing it like its relevant (a statement which brings to mind 'NO!' )
And so begins the 'hearth'
Because as a nerd sharing is much more our strength than it is our weakness, I typically get my ideas from mags like Wireframe (a Raspberry Pi mag). They're one of the last places which you can still evoke the idea of large ideas of open worlds.
I enjoy the way how they allow you to really put things as a perspective of your own and how much I'd rather make a game that I'd enjoy than idk, explaining stuff.
For instance - 'what would you do if the world had a Last Man on Earth scenario?'
What would you do? There's quite a lot of room for fun, and if not then what about magic based around the real world? 'How would you apply ventriloquism in real life?' I've only really gotten great answers from people in person.
With just a few thought experiments I'm usually wondering how I would write (and how media itself while now shiny is still in the same ball park it was 18 years ago - terrible in fact)
My go-tos are usually reddit.com/r/dndstories and a rare occasional story online, though being an old fogey read a book by Quentin Tarantino's favourite author, Elmore Leonard. He's smart and knows his settings because he actually considers them much as the above, and it really puts you in his shoes in a human way.
No man is an island, and same applies to our forum. Applying extensive skills without as much concern of the other.
I'm really just pairing ideas down to the core, and hopefully having some good input at the end. Less 'skill upkeep' and more experimentation.
Edited for cohesion.
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