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Destiny's Sword tasks players with not just efficacy in combat, but also managing the mental health of their squad, and it’s backed by science.
Destiny’s Sword is a sci-fi adventure where players command a squad of futuristic peace-keeping troops. But it’s not just about battlefield performance. It’s also about paying attention to the squad’s mental health. The player assumes the role of commander of a squad of soldiers, but if you don’t tend to your team’s psychological state and watch their non-verbal cues, the group’s performance is affected. You have to be observant: Is someone on your team suffering from PTSD? Anxiety? Are they drinking? Do they have bags under their eyes, indicating they are tired? Are they having nightmares and getting into fights? The developers wanted players to gain empathy for their squad members as they were shepherded through their recovery process, missions, and duty assignments.
What It Takes to Make a Kinder, Gentler Video Game
'Destiny's Sword' tasks players with not just efficacy in combat, but also managing the mental health of their squad, and it’s backed by science.
www.wired.com
What compels you to play a game and stay invested? Is it the action, the kill, the leveling-up, the loot, the skins, the strategy, being MVP of the game? Would Destiny's Sword interest you in detecting a players mental status and other physical needs?